What you'll do
We're looking for a versatile 3D Artist who enjoys building believable worlds. Someone who doesn't just model assets, but thinks about why a location exists, who used it, how it tells a story, and how every object contributes to the atmosphere.
Your primary focus will be environments, architecture, props, and other world-building assets. At the same time, as a small indie team, we value versatility, so from time to time you'll also work on characters, creatures, robots, weapons, and other gameplay assets.
You'll be responsible for:
- Creating high-quality game-ready environments, architecture, props, and world-building assets, as well as characters, creatures, robots, and weapons when needed.
- Owning the full asset creation pipeline—from gathering references and building early blockouts to final production-ready assets and Unity integration.
- Working closely with the Art Director to develop visual solutions while actively contributing your own ideas.
- Refining existing assets to match the project's artistic vision.
- Optimizing assets and validating them directly inside the game, paying attention to lighting, composition, readability, scale, and overall player experience.
- Collaborating with programmers, animators, and designers to ensure assets work seamlessly in-game.
Our workflow is rarely about receiving a finished concept and simply modeling it.
Sometimes you'll receive a detailed concept. Other times, you'll start with an idea and a design document.
A typical task might sound like this:
"We need a laundry room for a space station.It should feel dark and unsettling—but what actually makes it feel that way? Why should this location be visually interesting, and what should make it memorable for the player? How can the environment reveal who worked here and what their daily lives were like? Was this laundry room always like this, or did something happen? What does this place tell us about the station itself and the world it belongs to?Gather references, explore a few visual directions, and put together some rough blockouts. We'll review them together, choose the strongest direction, and then move on to creating the final version."If you enjoy turning ideas into believable worlds, you'll probably feel at home here.
We're looking for someone who
- Has professional experience as a 3D Artist in game development.
- Has a strong portfolio featuring environment art and game-ready assets. Experience with character art is a strong advantage.
- Can confidently handle the complete asset production pipeline.
- Works independently and takes ownership of visual tasks.
- Understands optimization and game-ready production workflows.
- Enjoys researching references, analyzing visual language, and explaining artistic decisions.
- Communicates openly, accepts feedback, and enjoys creative discussions.
- Has English skills sufficient for day-to-day communication.
We're not tied to any particular software. Whether you use Blender, Maya, 3ds Max, ZBrush, or another professional toolset, what matters most is the quality of your work and your ability to deliver great results.
Nice to have
- Strong environment art portfolio.
- Experience creating modular environments and level art.
- Experience creating characters, creatures, robots, or weapons.
- Experience working on sci-fi or horror games.
- Knowledge of PBR workflows and optimization for real-time rendering.
- Personal projects, game jams, conference talks, industry events, or anything else you're proud of.
What matters to us
We're looking for an artist who studies games with a critical eye.
Someone who notices how environments tell stories without a single line of dialogue. Who understands how composition, silhouette, materials, lighting, and environmental details shape the player's emotions and make a world feel believable.
We value people who analyze great visual design, break it down into principles, and use those insights to create original work rather than simply imitate references.
What we offer
- Fully remote position.
- Full-time employment.
- Work with an international team aligned around the Dubai time zone (GMT+4).
- A high level of creative ownership and direct collaboration with the Art Director.
- Opportunities to represent the studio at industry conferences, festivals, showcases, and networking events.
- Compensation based on your experience and skills.
If you're excited about creating environments that players will remember long after they've left them, we'd love to hear from you.